Innocent Sausage

The VerandahWhere nobody is working

Turn your phone sideways

This is a house you walk around in. Held upright, a phone stands in less than half of one room.

Mid-game

Nothing in this house is finished, and the carrom board has not been finished either. The striker is still on it.

What is genuinely half-done, as of now:

  • The recipes have their times and their photographs but not their methods. Saucepan's list view does not carry the ingredients, so every recipe page currently says so and points there instead.
  • The Workshop's ledger is empty. The board above it has the colophon on it; the drafts have not been written.
  • The house has no sound. There is a switch built for it and no track behind it.
  • No chapter has been published, so no recipe is linked to the episode it was made in, which is the best thing this site can do and has never once done it.

Left honest on purpose. A site that only shows the finished parts is a shop window.

Come sit

There is always another glass.

If you want to say something about a bot, or tell me a chapter went wrong somewhere, or ask how any of this was put together, the way to reach me is on the window in the study, and the fastest of those is Discord.

Two things people ask:

Are the bots free? Yes, and they stay that way. Everything here is free and nothing is gated.

Can I use these characters? Ask me. The answer is usually yes and I would like to see what you did.

Someday

Kites are for when the wind turns up, and none of this has had the wind yet.

  • A track for the house. Rain on stone, crickets, a little wind. The switch is already in the corner waiting for it.
  • The Workshop opened properly: the drafts that did not work, and why they did not.
  • Recipes with their real methods, each one tied to the chapter it appears in, so a reader can finish a scene and go and make the thing.
  • A room that changes with the hour, so arriving at six in the morning is not the same as arriving at midnight.

None of it is promised. That is what this page is for.